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Game developer creates dual platform title for GBA and PC from single codebase

Illustration only Photo by Khashayar Kouchpeydeh on Unsplash

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WHY IT MATTERS

This approach allows for streamlined development and potentially reduces the costs associated with creating separate games for different platforms. By sharing a codebase, the developer can maintain consistency across versions while targeting both GBA and PC audiences. This strategy could serve as a model for other developers looking to optimize their workflow and reach a broader player base.

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The three things worth knowing

01

The game, titled Eridin, is a fantasy turn-based strategy game being developed for both GBA and PC.

02

The developer is using C with DevKitPro for GBA and SDL2 for PC to create a shared codebase.

03

The approach aims to find a balance between the unique features of each platform while minimizing development effort.

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ORIGINAL ANALYSIS

The developer is tackling the challenge of creating a game for two distinct platforms, the GBA and PC, by using a single codebase. This method could save time and resources compared to developing separate versions for each platform. However, it requires careful design to ensure features feel appropriate for each system.

To implement this, the developer is leveraging existing code from previous projects and creating an API layer that accommodates both platforms. This approach allows for shared functionalities, such as loading sprites, while also accounting for the different requirements of the GBA and PC environments.

One of the significant challenges outlined is the difficulty in manufacturing physical cards for the GBA e-reader, which may affect the game's release strategy. The developer is exploring digital distribution methods for the e-reader cards, which could provide a workaround for the manufacturing issues. Despite the obstacles, the ability to potentially release the game on both platforms could maximize the audience reach.

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THE CLUSTER

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mattgreer.dev via Lobsters Making a game for the GBA and PC from the same codebase Open ↗