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Moonlight & Mayhem (Raccoon Heist by Codex + GPT-5.6 Sol Ultra)

A single prompt fed to Codex Desktop running GPT-5.6 Sol Ultra generated a more complex “Raccoon Heist” game than a prior Claude-based attempt, but required manual prompting to fix a visual bug.

WHY IT MATTERS

The experiment shows that aggressive sub-agent usage can produce richer game assets and code in under an hour, potentially speeding up early-stage prototyping. However, the model still misses obvious graphical errors, so engineers must budget time for review and corrective prompting. The cost estimate for a 52-minute session highlights the financial trade-off between subscription access and full API pricing.

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The three things worth knowing

01

Using GPT-5.6 Sol Ultra’s sub-agents yielded a more detailed game scenario and automatically generated textures via gpt-image-2.

02

A large eyeball artifact appeared on each raccoon, which the model did not self-correct and required explicit debugging prompts.

03

The entire generation took 52 minutes, and the author provided a cost estimate for the session under full API rates.

THE CLUSTER

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Simon Willison Moonlight & Mayhem (Raccoon Heist by Codex + GPT-5.6 Sol Ultra) Open ↗