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Steam adds low-latency Pyrowave codec to Remote Play — new codec offers better game streaming on local networks but costs '5-10 times' more bandwidth
elseif has not written about this yet · Tomshardware describes it this way
The Pyrowave codec was specifically created for the purpose of game streaming, taking advantage of the large bandwidth and powerful compute available on home networks.
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Tomshardware
Steam adds low-latency Pyrowave codec to Remote Play — new codec offers better game streaming on local networks but costs '5-10 times' more bandwidth
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